DevOps Isn’t Just about Releasing Faster

When organizations start moving to DevOps, one of the first things they focus on is automation. It makes sense: Automated deployment tools are easy to explain, and implementing them usually shows value right away. But speed isn’t the only reason (or even the best one) to move to DevOps and an automated release pipeline. Stronger […]

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The Pros and Cons of a Serverless DevOps Solution

The dream of any product owner is fully customizable production software without the expense of paying for the hardware it rests upon. While the cloud and infrastructure as a service (IaaS) partially deliver on this promise, a completely serverless infrastructure would be much closer to this dream. From a product owner’s perspective, the possibility of […]

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Failure is Feedback
Feedback

“Failure is Feedback and Feedback is the breakfast of Champions” – fortune cookie Most everyone would agree that feedback is an essential ingredient to successful delivery. Feedback helps you to improve, whether you are a cashier, a coach, a teacher, or part of a software development team. So why is it so hard to accept […]

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6 Signs Your Agile Project Isn’t Really Agile

More and more organizations are adopting agile software development processes and practices. But in many cases, these organizations have declared they are agile without actually changing how they develop software. Declaring that an apple is an orange doesn’t make it so. These six key indicators can help you determine whether your agile project isn’t really […]

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Implementing Continuous Delivery in the Federal Government

Nine years ago, I started on a project that was going to prove that agile processes could work within the US Department of Defense (DoD). Our goal was to introduce agile development processes, like unit testing and continuous integration, into a tool that promoted agile practices for other DoD projects. We started by making incremental […]

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Picking the Right Branch-Merge Strategy

To succeed with distributed rapid development, a branch-merge strategy is key. A good strategy facilitates processes among multiple developers or teams and is the basis for any well-functioning DevOps pipeline that uses continuous integration (CI). While there are many ways to implement CI and DevOps without a branch-merge strategy, most mature organizations use them to […]

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What are Jenkins Pipelines and What is a Jenkinsfile?

‘Pipeline as code’ or defining the deployment pipeline through code rather than configuring a running CI/CD tool, provides tremendous benefits for teams automating infrastructure across their environments. One of the most popular ways to implement a pipeline as code is through Jenkins Pipeline. Jenkins, an open source automation server, is used to automate tasks associated […]

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Deploying, Running Applications in Docker Containers
Container

Deploying and running applications in Containers is one of the hottest trends in DevOps and IT today. Docker, a containerization platform that lets users easily package, deploy, and manage their applications within containers, is principally responsible for bringing containers to the mainstream. This article provides information about what containers are, their relationship with DevOps, and […]

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6 Steps to a Successful DevOps Adoption
DevOps

Figuring out the most optimal way to enable agility and rapidly deliver services to customers—without compromising quality—continues to be one of our industry’s biggest challenges. Many IT leaders agree that implementing DevOps practices can significantly accelerate software releases while still assuring our applications meet quality objectives. If you’re considering a move to a DevOps delivery […]

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Unity3D and First Class Cloud Build Support

Unity3D, the popular game development platform, began offering a ton of services a while back, but a lot of independent developers I’ve met haven’t used them. This makes sense, as integrating things like Ads and Analytics probably won’t become relevant in small projects until the second 90%. However, one service that everyone should make use […]

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